Choose your language:
$225 Welcome Bonus

Game Rules

text

Help

Fruit Machines

GAME: Fruit Fight

The Reels…

All the symbols pay left to right in the consecutive order (reels 1 to 3 only). The centre line is the only line that counts towards the Cash Ladder. Wins are then paid in line with the Cash Ladder. The wins that are paid in accordance with the Cash Ladder, the highest win only on the payline will be given to the winner.

The Game…

The player presses the 'Start' button to spin the reels.

If a win then happens during normal play, the winner can then collect their$ win by pressing the 'COLLECT' button. Or the player may gamble the win by pressing the 'hi/lo' button to play this gamble.

If the player then guesses a 'hi/lo' gamble correctly, they will then be able to move up the Cash Ladder by One. They then will also have the option of collecting their win, by pressing 'collect' or by gambling their win by pressing the 'hi/lo' button, or they may also exchange their win for the Super KO feature board by pressing the 'exchange' button.

If the player guesses a 'hi/lo' incorrectly then they will lose the gamble and the board will return to normal play.

Nudges…

During a normal play the player may be awarded up to 4 'nudges' - these give the player the change to make a winning line by moving the reels.

By pressing the 'nudge' button the player may move the selected reel one position down. They may then repeat their selected reels until all of their nudges have been used.

If the player receives a win from a 'nudge', then any remaining nudges will be lost, and the winning sequence will then take place.

Holds…

Whilst within normal play 'holds' may be awarded at any time. These 'holds' give the player the chance to hold in place the symbols they would like, which increases the players chance of spinning the wheel.

When a hold is awarded the 'hold' button below each reel will then begin to flash.

By pressing the 'hold' button the player can hold the reel that is above it. However, if the player does not want to use the holds they may simply ignore them and press the 'start' button to continue.

By pressing the 'start button' the player may spin the wheels that are not on hold.

Cash Ladder…

Any win that is spun within normal play will then be shown on the Cash Ladder.

For the player to climb the Cash Ladder effectively they must guess whether or not the next number that the woman is holding will be either higher or lower than the current one.

If the player guesses this correctly, they then move up one rung on the Cash Ladder.

If the player guesses incorrectly however, they will lose their gamble and they will return to normal play.

If the player presses the 'collect' button they may collect their winnings at anytime, or they can press the 'exchange' to play the feature board.

If the player successfully gambles up to the Jackpot level on the Cash Ladder, they will then automatically be able to collect and win the whole jackpot amount.

Hi/Lo Gamble…

Any prize that is available on the Cash Ladder can be gambled on by pressing the 'hi/lo' buttons.

The player must select either the 'hi' or 'lo' as to whether they think that the next number to be shown by the woman will be either higher or lower than the current number that is being displayed.

If the player receives a successful gamble then they will climb the Cash Ladder by 1.

If they gamble unsuccessfully however, then they will lose their gamble and must return to normal play.

They player may then gamble either 'hi' or 'lo' until they decide t either 'collect', 'exchange' or they lose the gamble.

The Feature Boards…

There are 2 feature boards that can be played…

The ‘Super Knock Out’ Feature Board

This is triggered when 3 'KO' logos appear anywhere on the separate reels that are in the reel window.

The ‘Super Heavy Weight’ Feature Board

This is then triggered when 3 'KO' logos appear on the pay-line.

The player must press the 'Start' button and the woman will then display the number of squares that player will be moved around the Feature Board that they are on.

Each Square on the Board is individual, and the descriptions of each are listed on the next page.

  • START - The square from which the player starts
  • X2 - This multiplies the Cash Ladder Value by 2
  • X3 - Multiplies the Cash Ladder Value by 3
  • X5 - Multiplies the Cash Ladder Value by 5
  • X10 - Multiplies the Cash Ladder Value by 10
  • 5 - adds $5 to the Cash Pot
  • 10 - adds $10 to the Cash Pot
  • 15 - aadds $15 to the Cash Pot
  • ADD FEATURE - This moves the player one rung up the Cash Ladder
  • LUCKY DIP - This plays the 'Lucky Dip' Ladder Feature
  • CASH ATTACK - This plays the 'Cash Attack' Ladder Feature
  • HI-LO CRAZY - Plays the 'Hi-Lo Crazy' Ladder Feature
  • BIRDY BUCKS - Plays the 'Birdy Bucks' Ladder Feature
  • TURBO CASH - Plays the 'Turbo Cash' Ladder Feature
  • BOOST - This boosts the player around the Feature Board to another square
  • CASH BOOST - This Boosts the player up the Cash Ladders
  • LUCKY LADDERS - PPlays 'Lucky Ladders' - The player must press the 'Stop' button to stop on the Feature Ladder to Play that Ladder Feature Game
  • SAFE - This square banks the player's Cash Pot total into the Safe Bank
  • EXTRA LIFE - Gives the player an Extra Life
  • PLUS 1 - This moves the player one more square along the Feature Board
  • SUPERHEAVYWEIGHT - The player must collect three of these to upgrade to the Super Heavy Weight Feature Board
  • ? - Press Stop to trigger one of four options
  • KNOCKOUT - End of Feature Round, or Lose your Extra Life
  • JACKPOT - Win the Jackpot!

The Cash Pot…

The Cash Pot displays the total amount of cash that you could win, if the player were to press the COLLECT button. Note that COLLECT must be pressed in order to bank the cash.

The 'Cash Pot' is comprised of:

  • The current Cash Ladder value (x by any multipliers you have landed on).
  • IN ADDITION TO any Cash Value square the player lands on in the Super Feature game.

The Safe Bank…

By landing on the 'Safe' Square during the Feature play transfers the amount the player has in the 'Cash Pot' to the 'Safe Bank'. This amount then cannot be lost and it will be awarded when the feature game then concludes. If the player plays the Ladder Feature game the amount won is then less than the amount in the 'Safe Bank'. However, the 'Safe Bank' amount is still won.

Extra Life…

An 'Extra Life' is awarded to the player when landing on this square.

Landing on 'KO' and losing a 'Yes/No' or a 'Hi/Lo' gamble will then result in the loss of the player's 'Extra Life' - they can then carry on until they either lose a gamble, or they decide to collect.

Super Heavy Weight Squares…

By landing on the 'Super Heavy Weight' square one of the 'Super Heavy Weight' logos lights up.

If the player is able to light up three of these logos they can automatically gain entry to the 'Super Heavy Weight' Feature Board.

Question Squares ‘?’…

The player must press the 'stop' button when landing on the Question Squares '?' to choose one of the following options:

  1. Hi / Lo allows the player to choose whether they think the next number the woman is holding will be either higher or lower than the one she is currently holding. If the player guesses correctly then they can carry on moving around the board. If they guess incorrectly then the player returns to normal play.
  2. Yes/No - The player may press the 'Stop' button to choose either a 'Yes' or 'No'. A 'Yes' will allow the player to carry on around the board, a 'No' returns them to normal play.
  3. The Game Over Returns the player to normal play.
  4. The Super Heavy Weight Upgrades the player to the 'Super Heavy Weight' feature.

Note: within the 'Super Heavy Weight' feature, the 'Super Heavy Weight' option is swapped for a 'continue' option, which is hit the player must continue with the game.

The Cash Ladder…

Any win that is gained by the player, whether in normal play or on a feature board, will then be displayed on the Cash Ladder.

Before a player can take their next spin, they can choose to collect the amount that is lit on the Cash Ladder. However, whilst they are playing in either of the Feature Boards, they can exchange the amount lit for the game that is named next to it. These games that can be played are:

Lucky Dip

For this the player has to click on the squares, which reveal symbols. If the player can match 3 symbols then they win the corresponding amount for those symbols, which is listed on the pay-table.

Cash Attack

A Message Box will appear at the top of the play screen, and will flash differing cash amounts continuously until the player presses the 'sop' button.

After the 'stop' button is pressed, a cash amount will be revealed. The aim for the player is to press 'stop' when they think the highest amount of cash has been displayed. They may do this 3 times, and the sum total of the three amounts is the player's winnings.

Hi/Lo Crazy

This is a came of muscle! The player must outbox their opponent by pressing either the 'hi' or the 'lo' buttons to punch their opponent.

The opponent will then either block the punch, or he will miss and will get hit himself. Each successful hit reveals a cash amount. The player has 6 attempts to hit their opponent, and they win the total amount of the cash prizes revealed.

Birdy Bucks

A boxer has been KO'D, and there are the birdies flying around his head. The player must simply choose a bird to reveal cash prize. They get 3 picks at the birds and the player wins the total amount of the cash that is revealed.

Turbo Cash

The Cash Ladder begins to light up randomly, and the player must simply press the 'stop' button when they think the lights are nearest the top of the ladder. The higher the light to the top of the ladder, the bigger the player's cash reward.

Saved By The Bell

The player receives five free spins of the reels. During each spin the number of the 'bell' symbols that the player spins is counted up. This number is then multiplied by the Cash Ladder rung that the player was on when the feature started. In example, is the Cashh Rung the player was on was $10 and the number of bells that they had was 4, then they would win a prize of $40.

Power Punch

The harder that the player manages to hit their opponent then the bigger their prize becomes. The player must press the 'stop' button to pause the power bar at the highest level that they possibly can. The boxer will punch the opponent with the selected amount of power, and the opponent will be knocked out for between 1 and 10 counts. The referee will then count the time until the opponent gets up, or is counted out. Whatever number that the referee counts to will then be the multiplier, and is multiplied by the Cash Ladder rung on which the player was on before the player was on before the feature started. For example, is the player was on $10 on the Cash Ladder, and the referee counts to 8, the player would then win $80.

GAME :Super Sideshow

The Reels…

All the symbols pay left to right in consecutive order (reels 1 to 3) only. Only the centre line then counts towards the Cash Ladder. The player's wins are then paid in accordance with the Cash Ladder. The highest win only on the pay-line will then be awarded to the player.

The Game…

Press the 'START' button to start the reels spinning.

If the player produces a win during normal play than they can collect their win by pressing the 'collect' button, or they may gamble the win by pressing the 'hi/lo' button to play the 'hi/lo' gamble.

If the player then guesses the 'hi/lo' gamble correctly then their progress up the cash ladder will go up by 1. They will then have the option of either collecting their win by selecting 'collect', by gambling their win by pressing 'hi/lo' or exchanging for the Side Show Feature Board by pressing 'exchange'. If they guess a 'hi/lo' incorrectly however, they will lose the gamble and then return back to normal play.

Nudges…

During a normal play the player may be awarded up to 4 'nudges' - these give the player the change to make a winning line by moving the reels.

When a nudge is given, the 'nudge' button below each reel will then flash, and the number of nudges will then flash within the Nudges Ladder.

By pressing the 'nudge' button the player may move the selected reel one position down. They may then repeat their selected reels until all of their nudges have been used.

If the player receives a win from a 'nudge', then any remaining nudges will be lost, and the winning sequence will then take place.

Holds…

Whilst within normal play 'holds' may be awarded at any time. These 'holds' give the player the chance to hold in place the symbols they would like, which increases the players chance of spinning the wheel.

When a hold is awarded the 'hold' button below each reel will then begin to flash.

By pressing the 'hold' button the player can hold the reel that is above it. However, if the player does not want to use the holds they may simply ignore them and press the 'start' button to continue.

By pressing the 'start button' the player may spin the wheels that are not on hold.

Cash Ladder…

Any win that is spun within normal play will then be shown on the Cash Ladder.

For the player to climb the Cash Ladder effectively they must guess whether or not the next number that the woman is holding will be either higher or lower than the current one.

If the player guesses this correctly, they then move up one rung on the Cash Ladder.

If the player guesses incorrectly however, they will lose their gamble and they will return to normal play.

If the player presses the 'collect' button they may collect their winnings at anytime, or they can press the 'exchange' to play the feature board.

If the player successfully gambles up to the Jackpot level on the Cash Ladder, they will then automatically be able to collect and win the whole jackpot amount.

Hi/Lo Gamble…

Any prize that is available on the Cash Ladder can be gambled on by pressing the 'hi/lo' buttons.

The player must select either the 'hi' or 'lo' as to whether they think that the next number to be shown by the woman will be either higher or lower than the current number that is being displayed.

If the player receives a successful gamble then they will climb the Cash Ladder by 1.

If they gamble unsuccessfully however, then they will lose their gamble and must return to normal play.

They player may then gamble either 'hi' or 'lo' until they decide t either 'collect', 'exchange' or they lose the gamble.

The Feature Boards...

There are 2 feature boards within this game that the player can take part in…

The ‘Side Show’ Feature Board

This board is triggered when 3 'Clown' logos appear anywhere on any of the separate reels in the reel window.

The ‘Super Side Show’ Feature Board

This board is triggered only when 3 'Clown' logos appear on the pay-line.

The player must press the 'Start' button and the woman will then display the number of squares that the player will be moved around the Feature Board that they are on. Each Square on the Board is individual and the descriptions are listed on the next page.

  • START - The Player's starting square
  • X2 - This multiplies the Cash Ladder Value by 2
  • X3 - This multiplies the Cash Ladder Value by 3
  • X5 - This multiplies the Cash Ladder Value by 5
  • X10 - This multiplies the Cash Ladder Value by 10
  • 5 - This adds $5 to the player's Cash Pot
  • 10 - This adds $10 to the player's Cash Pot
  • 15 - This adds $15 to the player's Cash Pot
  • ADD FEATURE - This moves the player up one rung up the Cash Ladder
  • LUCKY DIP - This plays the 'Lucky Dip' Ladder Feature
  • CASH ATTACK - This plays the 'Cash Attack' Ladder Feature
  • HI-LO CRAZY - This plays the 'Hi-Lo Crazy' Ladder Feature
  • MAGIC CUPS - This plays the 'Magic Cups' Ladder Feature
  • TURBO CASH - This plays the 'Turbo Cash' Ladder Feature
  • BOOST - This Boosts the player around the Feature Board to another square
  • CASH BOOST - This Boosts the player up the Cash Ladders
  • LUCKY LADDERS - This plays 'Lucky Ladders' The player must press the 'Stop' button to stop on the Feature Ladder and play that Ladder Feature Game.
  • SAFE - This banks the player's Cash Pot total into the Safe Bank
  • EXTRA LIFE - Gives the player an Extra Life
  • PLUS 1 - This moves the player one more square along the Feature Board
  • SUPERSIDESHOW - The player must collect three of these to upgrade to the Super Side Show
  • ? - Press Stop to trigger one of four options FIRED - End of Feature Round, or Lose your Extra Life
  • JACKPOT - Win the Jackpot!

The Cash Pot…

The Cash Pot shows the current amount of cash that player could then win, if they were to press the COLLECT button. Note: the player must press the 'Collect' button in order for the cash to be banked.

The 'Cash Pot' is comprised of:

  • The player's current Cash Ladder value (x by any multipliers that they have landed on).
  • PLUS any Cash Value square that they land on wihin the Super Feature game.

The Safe Bank…

Landing on the 'Safe' Square during a Feature play automatically transfers the amount the player has in the 'Cash Pot' to the 'Safe Bank'. This amount cannot be lost and will then be awarded when the feature game ends. If a Ladder Feature game is then played and the amount won is less than the amount in the 'Safe Bank', the 'Safe Bank' amount is still won by the player.

Extra Life…

An 'Extra Life' is awarded to a player when landing on this square. Landing on 'Fired', losing a 'Yes/No' gamble or losing a 'Hi/Lo' gamble will result in the loss of the 'Extra Life' - then the player can carry on until they either lose a gamble, or decide to collect their winnings.

Super Side Show Squares…

By the player landing on the 'Super Side Show' square the 'Super Side Show' logo then lights up. If the player is able to light up three of these logos, they will automatically gain their entry into the 'Super Side Show' Feature Board.

Question Squares ‘?’…

The player must press the 'Stop' button when landing on a '?' square so that they are then able to choose one of the following options:

  1. Hi / Lo allows the player to choose whether they think the next number the woman is holding will be either higher or lower than the one she is currently holding. If the player guesses correctly then they can carry on moving around the board. If they guess incorrectly then the player returns to normal play.
  2. Yes/No - The player may press the 'Stop' button to choose either a 'Yes' or 'No'. A 'Yes' will allow the player to carry on around the board, a 'No' returns them to normal play.
  3. The Game Over Returns the player to normal play.
  4. The Super Heavy Weight Upgrades the player to the 'Super Heavy Weight' feature.

Note: within the 'Super Side Show' feature, the 'Super Side Show' option will then be swapped for a 'Continue' option - hit this and the player will then continue with the game.

The Cash Ladder…

Any win that is obtained, whether in normal play or on the feature board, is then shown on the Cash Ladder. Before the player's next spin they are able to choose to collect the amount lit on the Cash Ladder or when they are playing on either of the Feature Boards they can choose to exchange the amount lit for the corresponding game next to it. The games that can be played here include:

Lucky Dip

For this the player has to click on the squares, which reveal symbols. If the player can match 3 symbols then they win the corresponding amount for those symbols, which is listed on the pay-table.

Cash Attack

A Message Box will appear at the top of the play screen, and will flash differing cash amounts continuously until the player presses the 'sop' button.

After the 'stop' button is pressed, a cash amount will be revealed. The aim for the player is to press 'stop' when they think the highest amount of cash has been displayed. They may do this 3 times, and the sum total of the three amounts is the player's winnings.

Hi/Lo Crazy

The aim of the game is to be able to pick out the Magician!

The player must select a Blue Cup to reveal their number, and the magician will select a red cup that reveals a number. If the player's number is higher than the magician's then they win a prize. The player has 6 picks, and they win the total amount of cash prizes revealed from those picks.

Magic Cups

The player must find the Magician's Money. They simply have to choose a cup that reveals a cash prize. The player has 3 picks, and they then win the total amount of cash that is revealed.

Turbo Cash

The Cash Ladder begins by lighting up randomly on different rungs of the ladder. The player must simply press the 'Stop' button when they think the light is nearest to the top rung of the ladder. The higher the place the light stops on the bigger the cash reward the player will receive.

Mad Hatter

This gets the player five free spins of the reels. During the time of each spin of the reels the number of 'Hat' symbols that are spun is counted up, and this number is then multiplied by the Cash Ladder rung that the player was on when the feature began. For example, if the player is on the cash rung of $10 and they receive 4 'Hat' symbols then the total that they win is $40.

Cannon Cash

The aim of this is for the player to fire the cannon and hit the Strong Man. The player must press the 'stop' button to stop the power bar at the highest possible level, and the cannon balls will then bounce into the pipes. The value of the pipe is then used as a multiplier, and this is used to calculate your total prize. The player gets three attmpts at shooting the cannon balls.

Game: The Hulk: (Fruit Machines)

Hulk Fruit Machines

Betting Limits

0.50 $, $1, $5 maximum.

(*Note: Please review your websites. The game has varying limits. Ensure that you do offer the games with the 0.50 $, $1, $5, fixed Bet limits)

GAME : The Hulk

The Reels…

All the symbols pay the player left to right in consecutive order only (reels 1 to 3). Only the centre line then counts towards the Radioactive Cash Ladder and the wins are paid to the player in accordance with the Radioactive Cash Ladder. The Highest win only on the pay-line will be awarded.

The Game…

The player must press the 'start' button to start the reels spinning. If a win occurs during normal play, then the player may collect the win by pressing the 'Collect Button'. However, the player may also gamble the win by pressing the 'hi/lo' button, so that they can play the hi/lo gamble. If the player guesses a 'hi/lo' gamble correctly then they will progress up the Radioactive Cash Ladder by 1. They then have the option of collecting their win by pressing the 'Collect' button, gambling their win by pressing the 'hi/lo' buttons or exchanging their win for The Super Hulk Feature Board by pressing the 'exchange' button. If they guess a 'hi/lo' incorrectly however, then they will lose the gamble and will return to the normal play.

Nudges…

During a normal play the player may be awarded up to 4 'nudges' - these give the player the change to make a winning line by moving the reels.

When a nudge is given, the 'nudge' button below each reel will then flash, and the number of nudges will then flash within the Nudges Ladder.

By pressing the 'nudge' button the player may move the selected reel one position down. They may then repeat their selected reels until all of their nudges have been used.

If the player receives a win from a 'nudge', then any remaining nudges will be lost, and the winning sequence will then take place.

Holds…

Whilst within normal play 'holds' may be awarded at any time. These 'holds' give the player the chance to hold in place the symbols they would like, which increases the players chance of spinning the wheel.

When a hold is awarded the 'hold' button below each reel will then begin to flash.

By pressing the 'hold' button the player can hold the reel that is above it. However, if the player does not want to use the holds they may simply ignore them and press the 'start' button to continue.

By pressing the 'start button' the player may spin the wheels that are not on hold.

Radioactive Cash Ladder…

Any win that is spun within normal play will then be shown on the Cash Ladder.

For the player to climb the Radioactive Cash Ladder effectively they must guess whether or not the next number that the Hulk is holding will be either higher or lower than the current one.

If the player guesses this correctly, they then move up one rung on the Radioactive Cash Ladder.

If the player guesses incorrectly however, they will lose their gamble and they will return to normal play.

If the player presses the 'collect' button they may collect their winnings at anytime, or they can press the 'exchange' to play the feature board.

If the player successfully gambles up to the Jackpot level on the Radioactive Cash Ladder, they will then automatically be able to collect and win the whole jackpot amount.

Hi/Lo Gamble…

Any prize that is available on the Radioactive Cash Ladder can be gambled on by pressing the 'hi/lo' buttons.

The player must select either the 'hi' or 'lo' as to whether they think that the next number to be shown by the woman will be either higher or lower than the current number that is being displayed.

If the player receives a successful gamble then they will climb the Cash Ladder by 1.

If they gamble unsuccessfully however, then they will lose their gamble and must return to normal play.

They player may then gamble either 'hi' or 'lo' until they decide to either 'collect', 'exchange' or they lose the gamble.

The Feature Boards…

There are 2 feature boards that you can play.

The Hulk Feature Board is only triggered when three 'Radioactive Symbols' appear anywhere, on any of the separate reels in the reel window.

The Super Hulk Feature Board is then triggered when 3 'Radioactive Symbols' logos appear on the pay-line only. The player must press the 'start' button and The Hulk will then determine the amount of squares that the player will then be moved around the Feature Board. Each square on the Feature Board is individual, and these descriptions are listed below:

Feature Board Squares

  • Start This is the player's starting Square
  • X2 Multiplies the Radioactive Cash Ladder Value by 2
  • X3 Multiplies the Radioactive Cash Ladder Value by 3
  • X5 Multiplies the Radioactive Cash Ladder Value by 5
  • X10 Multiplies the Radioactive Cash Ladder Value by 10
  • 5 Adds $5 to the Cash Pot
  • 10 Adds $10 to the Cash Pot
  • 15 Adds $15 to the Cash Pot
  • Add Feature Moves the player up one rung on the Radioactive Cash Ladder
  • Lucky Dip This plays the 'Lucky Dip' Ladder Feature
  • Cash Attack This plays the 'Cash Attack' Ladder Feature
  • Hi-Lo This plays the 'Hi-Lo' Ladder Feature
  • Triple Test Tube This plays the 'Triple Test Tube' Ladder Feature
  • Turbo Cash This plays the 'Turbo Cash' Ladder Feature
  • Boost Boosts the player around the Feature Board to another square
  • Cash Boost Boosts the player up the Radioactive Cash Ladders
  • Lucky Ladders This plays 'Lucky Ladders'
  • The player must press the 'Stop' button to stop on the feature Ladder and Play that Ladder Feature Game
  • Safe This banks the player's Cash Pot total into the Safe Bank
  • Extra Life This gives the player an Extra Lif
  • Plus 1 Moves the player one more square along the Feature Board
  • Radioactive Symbol If the player collects three of these they upgrade to The Super Hulk Feature Board
  • ? The player must press 'Stop' to trigger one of the four options
  • Knockout End of the Feature Round and loses the player's Extra Life
  • Jackpot Wins the Jackpot!

The Cash Pot…

The Cash Pot indicates the current amount of cash the player could win, if they press the 'collect' button and retrieve their winnings. Note: the player must press the 'collect' button in order to bank their cash.

The 'Cash Pot' is made up of:

  • The current Radioactive Cash Ladder amount (which is multiplied by any multipliers the player has landed on).
  • IN ADDITION to any Cash Value squares that the player has landed on in The Super Hulk Feature game.

The Safe Bank…

Landing on the 'Safe' Square during Feature Play transfers the amount you have won in the Cash Pot' to the 'Safe Bank'. This amount cannot be lost and will be awarded when the feature game concludes. If a Ladder Feature game is played and the amount won is less than the amount in the ‘Safe Bank’, the ‘Safe Bank’ is still won.

Extra Life…

An 'Extra Life' is awarded when landing on this square. Landing on 'Mere Mortal', losing a 'Yes/No' gamble or losing a 'Hi/Lo' gamble will result in the loss of the 'Extra Life' - you can then carry on until you either lose a gamble, or decide to collect.

Radioactive Symbol Squares…

Landing on the 'Radioactive Symbol' square lights up one 'Radioactive Symbol' logo.

If you light up 3 of these logos, you will automatically gain entry to 'The Super Hulk Feature' Board.

Question Squares '?'

Press the 'Stop' button when landing on the '?' square to choose one of the following 4 options:

1. Hi/Lo

Choose whether you think the next number The Hulk holds will be higher or lower then the current one. A correct guess allows you to carry on around the board, and an incorrect guess returns you to normal play.

2. Yes/No

Press the 'Stop' button to choose either 'Yes' or 'No'. 'Yes' will allow you to carry on around the board, 'No' returns you to normal play.

3. Game Over

Returns you to normal play.

4. Radioactive Symbol

Upgrades you to 'The Super Hulk Feature'

Note that in 'The Super Hulk Feature', the 'Radioactive Symbol' option is swappedfor a 'Continue' option - hit this and you continue with the game.

The Radioactive Cash Ladder

Any win obtained, whether in normal play or on the feature board, will be displayed on the Radioactive Cash Ladder. Before your next spin, you can choose to collect the amount lit on the Radioactive Cash Ladder. Alternatively, when you are playing in either of the Feature Boards, you can choose to exchange the amount lit for the corresponding game next to it.

The games that can be played include:

Lucky Dip

Click on the Squares to reveal symbols. Match 3 symbols, and you win the corresponding amount for those symbols, as shown in the pay-table.

Cash Attack

The Message Box at the top of the screen flashes cash amounts continuously until you hit the STOP button. Pressing the STOP button reveals a cash amount. Press 'STOP' when you think the largest cash amount is displayed.

Do this 3 times, and your prize is the sum of the 3 cash amounts in the Message Box!

Hi/Lo

The Hulk versus Abomination. Select either 'Hi' or 'Lo' for The Hulk to punch Abomination. Abomination will either block the punch, or will miss and will get hit.

Each hit reveals a cash amount. You have 6 attempts to hit Abomination. You win the total amount of cash prizes revealed!

Triple Test Tube

Choose 3 of 9 Test Tubes. Each Test Tub selected reveals a prize.

Turbo Cash

The Radioactive Cash Ladder will begin to light up in a random fashion. Simply press the 'Stop' button when you think the light is nearest the top rung of the ladder. The higher the light when stopped, the bigger the cash reward!

Hulk Rage

You get 5 free spins of the reels. During each spin, the number of 'The Hulk' symbols you spin in are counted up. This number is then multiplied by the Radioactive Cash Ladder rung you were on when the feature started.

(For example… cash rung = $10, no. of 'The Hulk' = 4, total won = $40).

Hulk Smash

The harder you hit your opponent, the bigger your prize! Press the 'Stop' button to stop the Hulk Smash Power Bar at the highest level possible. A prize is awarded for the strength of the Hulk Smash. The Hulk then smashes a Tank and the people inside the Tank flee. The total prize is the Hulk Smash Prize multiplied by the number of people who flee the Tank. (For example… Hulk Smash Prize = $10, Number of People who fled the Tank = 8, total won = $80).